patch notes
0.58.0
Big focus on animation this time!
From a new goalkeeper saving system to smarter AI and refined player movement, the pitch feel more dynamic and natural. You’ll also notice improvements to set pieces, tackling, and even the camera options. Here are some of the highlights:
Check out the full Patch Notes below:
Gameplay:
New Implementation:
- Added a new goalkeeper saving system and new save types
- Added curve based motion to aid animation improvements for several actions - stumbles, get-ups, penalty run-ups, skill moves
- Added bone collision detection
- New wall behaviors on free kicks
- Added stepovers skill move - temporary input and single exit angle in this version.
- Introduced first version of “pre-trap” movement, allowing a receiver to start moving in the requested trap direction before taking the touch.
Adjustments & Improvements:
- Reworked lock-on system to free up more space on the pitch and reduce aggressiveness of interceptions
- Tweaked movement to increase the importance of the acceleration stat while maintaining the ability to maintain speed for sprint turns.
- Increased the dispersion on lofted through passes, first-time passes in particular.
- Improved speed
- Lowered the blocking radius and blocking radius growth rate based on the blocking stat
- Lowered the impulse based on incoming ball speed for blocks
- Tackling assistance improvements
- Improved player positioning on set pieces
- Offensive and defensive AI improvements
- Updated one of the gameplay cameras with adjusted height and zoom values
- Lowered the min. contextual sprint dribbling cooldown from 0,5s to 0,4s (99 rated).
- Lowered the speed penalty on first-time passes.
- Lowered dispersion slightly on short- and mid range shots.
- Improved jockey and sprint jockey movement and speeds
- Added the ability to keep charging a pass all the way until execution
- Improved skill moves movement
- The ball roll execution time is now tied to the speed of the player upon execution
- Improved goalkeeper auto clearances
- Reduced the size of the keeper target for penalties
- Introduced added dispersion based on angle of pass for lofted through passes.
Animations:
- Continued upgrading of animations for passinga dn shooting
- Various animation bug fixes
- Added 180° shot/pass fakes
- Upgraded Throw-Ins
AI:
- Improved AI movement, reduced movement urgency when sprint isn’t needed
- Offensive AI: better positioning, reduced some offside cases
- Defensive AI: improvements to marking & tracking (we’re aware of the remaining issues - more to come in the next release)
UI/UX/Audio & Quality of Life
New Implementation:
- Visual polish on Player Details screen
- Visual & Audio polish on End of Match sequence in Ranked
- Visual polish and updated UX on Settings
- Visual polish on player comparison widget
- Player comparison now highlights if player is currently in staring 11 or collection
Core
New Implementation:
- Player Kits 2.0
- Frame upscalers(DLSS4, XeSS2 addition of FSR3)
- Invites (Steam, PSN, XBOX) (Not cross-platform)
- Improved performance due to SENTEC running fully scalar math
- Improve low-end and mid-end performance and frame pacing
- Steam Deck working via Proton Experimental