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Gameplay-first, free-to-play,
multiplayer focused and esports ready football game

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patch notes
0.42.0

Gameplay:

New Implementation:

  • Introduced Fake Shots (B+A / Circle + x | X+A /+x ): A fake shot is a deceptive move in which a player pretends to shoot the ball to trick an opponent, only to perform a different action instead.
  • Introduced the Skill Moves attribute for fake shots and adjusted fake touch cooldowns accordingly. Players with lower Skill Moves will now face a longer delay before taking another touch after a fake shot.
  • Introduced an attribute to ensure lower-rated players slide more slowly and with reduced distance.
  • Implemented slide tackle attribute.
  • Introduced a new navigation/pathfinding algorithm for more accurate movement.
  • Implemented Player Head Tracking. Players now accurately move their head at the ball as it approaches.
  • Added Beginner/Intermediate bot difficulty for solo 1v1.

AI Improvements:

  • Removed reaction delays for AI during pass interceptions.
  • Tracking Run improvements.
  • Improved efficiency of tracking run on opponents.
  • Improved coordination between coupled agents during attacking, especially for full-backs (FBs), who now prefer to push forward more when the ball is on their side.
  • Improved defender tracking of player runs for better positioning.

Goalie Adjustments:

  • Reduced the occurrence of unrealistic saves.
  • Greater distinctions between goalies of different stats.
  • Goalies no longer react to tackles while holding the ball.

Speed & Stamina Tweaks:

  • Tweaked passing speed.
  • Reduced max sprint speed from 900 cm/s to 840 cm/s
  • Lowered stamina drain rate from 0,0045 to 0,003
  • Lowered jockey speed range to 400-440 cm/s

Auto-Tackle Adjustments:

  • Increased jockey auto-tackle radius from 40cm to 60cm
  • Reduced "Walking" auto-tackle radius from 40cm to 20cm
  • Reduced jockey auto-tackle assistance angle from 90 degrees to 45 degrees.

Other:

  • Increase headed clearance impulse.
  • Increased the general recovery time following a slide tackle.
  • Adjusted defender pressure mechanics to skip goalie involvement.
  • Updated ball prediction to cease one meter outside the field boundary.
  • Split slide tackle recoveries, making unsuccessful slide tackles result in a longer get-up duration compared to successful ones.
  • Split ground and lofted curves for charge level against pass execution times.
  • Improved Duel reliability.
  • Made improvements to jockeying and auto-tackling mechanics.
  • Improved input grace periods to reduce accidental lofted passes when defending and ensure users can shoot when locked onto loose balls.
  • Lowered distance ahead on lofted through passes.
  • Trap capsule behaviour improvements.

UI/UX/Audio & Quality of Life:

  • Cancel matchmaking with gamepad.
  • Input fixes on formation selection in squad screen.
  • Player indicator is now displayed exclusively for the local team, ensuring that the opponent team remains hidden.

Audio:

  • Updated sound effects.
  • Sliders have audio feedback.
  • Added toggle sound design.
  • Added Match found notification sound design.

Core:

  • Enabled Cloth Simulation.
  • Submitted performance improvement to GoalsNetSim (ClothSim) that makes simluation sleep after short period of inactivity.
  • Integrated the new navigation system, optimizing performance for game servers and low-end systems. This update reduces hitches during gameplay, providing a smoother experience.
  • Achieved a 6ms (20%) reduction in GPU time on low-end devices by optimizing the number of rendered meshes.
  • Optimize character-generated player cards to reduce memory usage on low-end builds.
  • Applied further texture size optimizations for low-end.

Bug Fixes:

  • Fixed a bug where the ball's speed was not accurately reflected after a successful slide challenge.
  • Fixed a bug causing the landing indicator to persist when the ball exited the field.
  • Fixed a VFX bug where headers incorrectly triggered grass effects.
  • Fixed precision issues in the Movement Simulator, addressing strange movement behaviours.
  • Fixed an issue where shots, passes, and clearances would occasionally rotate in the wrong direction.
  • Fixed an issue where players would idle too close to the ball when no input was provided.
  • Fixed an issue with incorrect pass angle calculations during pass execution.
  • Fixed a bug where, after leaving a game against bots, the game would immediately place the player into a 1v1 ranked lobby.
  • Fixed a bug where the "Cancel" button in the "Finding Lobby" screen would fail to respond when pressed using a controller.
  • Fixed a bug where IK gave the wrong value to the effector on the last frame during computation.
  • Addressed an issue where goalkeeper positioning could be too far to the right or left, preventing saves on finesse longshots.
  • Resolved situations where the ball would appear to stop dead in its tracks.
  • Fixed a problem where players would navigate to a previous ball trajectory location instead of the current position.
  • Fixed an issue where free kicks were only awarded to one team after a foul or offside.
  • Fixed a bug where players would sometimes jump over the ball when attempting to intercept it.
  • Addressed an issue where goalkeepers would occasionally fail to execute a clearance correctly.
  • Resolved momentum-related issues affecting goalkeepers' ability to respond effectively.
  • Fixed a problem where actions were not registered when triggered during a grace period after picking up a loose ball.

Known Issues:

  • AI players will sometimes freeze on the spot
  • AI Defenders not tracking runs correctly at times
  • Occurrences of missed duels if pass/shot starts execution on a very specific frame
  • Player will sometimes win the duel despite being far away from the duel location
  • Player will sometimes be auto-switched to an incorrect player
  • Flicking the left stick will sometimes not execute a touch
  • Issue with pass receivers not moving towards the ball in certain situations
  • Issue where through pass duration is extended due to player slowing down
  • Ball will sometimes go through the player slide tackling
  • Trap still executing even when a pass is dispersed
  • If a user slide tackles successfully both players are automatically switched and locked onto the ball
  • Issue where the player will run over or miss the ball and not trigger a trap / auto-tackle
  • Ball launched very high into the air during a trap
  • Players will sometimes jog to the ball instead of sprint
  • Player slows down to reach the ball after it hits the post
  • Player is able to trap the ball when it is behind them
  • Triggering a fake shot whilst facing away from the goal results in capsule rotation towards the goal
  • Triggering a fake pass whilst facing 180 from the goal will lead to the player moving over the ball instead of the intended behaviour
  • Triggering a stop fake shot / pass and letting go of all input for a little bit will lead to the player moving over the ball resulting in some unwanted capsule rotation
  • Penalty given instead of the goal
  • Close AI player will sometimes lock onto the ball right after charging a shot / pass
  • Low cross input sometimes does not register and a cross is played instead
  • Unable to interact with the ball for a few moments after a header / pass results in a loose ball
  • Player will sometimes head the ball into the ground
  • AI players continue to sprint in box after shot has already been taken
  • AI defender tracks a player making a run for too long and leaves a big gap
  • Incorrect transition from AI Defensive State to Attacking State
  • AI Inertia causes player to walk off the pitch
  • GK sometimes doesn't dive/dives in the wrong direction when rushing out
  • Issue where the GK will sometimes auto switch after a GK drop ball
  • Keeper can sometimes catch the ball straight after dropping it from hands
  • Keeper sometimes dives just before the ball is blocked by a teammate
  • Keeper deflects the ball when it is near the edge of the box
  • GK struggles against some chip shots
  • GK struggles rushing out against high lofted passes