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patch notes
0.48.0
Gameplay:
New Implementation:
- Implemented auto switch on air balls. Moreover, you will switch to a nearby player if the opponent plays a long air ball, even if you don't lock on.
Adjustments & Improvements:
- Lowered the success radius of auto tackles to encourage dribblers to be able to be able to dribble around passive defenders.
- Reduced the steering ability of the Physical Tackle action to stop users from being able to hold "A/X" continually and win the ball.
- Reduced the overtake ability of the Physical Tackle to stop users being able to easily dispossess dribblers from behind.
- Increased the cooldown of the Physical Tackle to stop users from being able to "spam" too many pulls/pushes.
- Through pass receivers will now not immediately advance the trajectory when they detect danger, which avoids bailing users out when playing "bad" through passes
- Increased elevation angle on Blocks to provide a bigger separation for next contact to reduce likelihood of rebound goals.
- Improved foul detection on Standing Tackles by increasing the tolerance for tackling "around" a player, and by allowing the tackler to recalculate their lunge during a tackle. This reduces the number of fouls resulting from Stand Tackles.
Improved Jumping behaviour by splitting up the Jump itself from the action execution behaviour, meaning Jumps have "more time" in general, which makes them look more natural. - Goalies now avoid parrying towards opponents.
- Reduced how aggressively defenders lock on to a dribbler's touch, meaning taking the ball is less automatic in these instances.
- Reduced how aggressively defenders lock on to a pass, meaning they will not "fly out" at full speed to intercept passes.
- Improved air ball lock on consistency, meaning defenders will lock on to air balls when expected.
- Improved the consistency of defenders locking on to through passes.
- Once a user L1 switches to the Second Player Presser, they will now need to re-activate the Second Player Press to press again.
- Reduced the dribbler's ability to take too many touches at low speeds.
- Reduced a tackler's ability to turn to lunge to the ball at high speeds.
- Increased the sprint dribbling trap cooldown, and reduced the multiplier for players with a low "First Touch" attribute.
- Tracking run improvements, sprint only when the attacker is close.
Animations:
- Custom trajectories for headers introducing hang-time.
- New heavy shots to convey more power.
- Dribbling improvements.
- Header and chest trapping improvements.
- Improved AI calling for through balls.
Design Adjustments:
- Increased shot power for headers on low charges.
- Tweaked shot power difference based on header stat for headers.
- Increased sprint dribbling trap cooldown.
- Reduced trap stun duration and increased stun acceleration multiplier.
- Reduced max first touch stat cooldown multiplier from 1.7 to 1.5.
- Increased elevation angle on blocks to reduce number of rebound goals.
- Reduced max dispersion on all shot types.
- Lowered max lunge distance for stretch interceptions.
- Ensure that AI players still position themselves correctly when opposition has been red carded.
UI/UX/Audio & Quality of Life:
HUD UI:
- Added Player Card & scoreline after a goal on the pitch.
- Implemented skip replay voting system + visuals.
- Matchmaking and ranked bug fixes.
Core:
- SENTEC, unit change from cm to meters.
- Thermal Throttling.
- New netcode protocol.
- SENTEC Server stability fixes.
- Updated default scalability values for video settings.
- Improved cloud generation for Player cards - used in companion app and web.
Art:
- Updated visuals on Player Reveal.
- Updated background visuals in lobby.
Companion App:
- Added support for displaying new player portraits.
- Improved Buy Pack dialog.
- Changed app icon.
Bug Fixes:
- Fixed an issue where right stick switching was not possible when the opponent had a throw-in.
- Fixed a bug where through passes were not planned correctly if the receiver was making a User Triggered Run or User Triggered Support run as the pass was played.
- Fixed cases where goalies would not react to certain shots.
- Fixed issue where goalie could dive into the goal during penalties.
- Fixed some issues which were causing misspredictions between client and server which could make the game less playable at high ping than we expect.
- Fixed a bug where the opposite preferred foot was shown in player details.
- Fixed an issue where it was possible to cancel joining after a match was found.
- Fixed a bug where the game would crash when rapidly pressing "skip" and "continue" while opening a pack.
- Fixed a bug where through passes would slow down too much.
- Fixed a bug where the pack opening animation displayed an incorrect rating, missing stats, and a missing player image.
- Fixed a bug where performing a first-time fake shot or pass resulted in the player missing a trap.
- Fixed a bug where player cards appeared pixelated when using the performance version of the game.
- Fixed a bug where the persistent connection cycle would fail if an old connection was stuck and a recovery attempt was made.
- Fixed a bug where tall hairstyles would get cut off.
- Fixed a bug where deselecting a player in Squad did not clear the auto-filter in Collection.
- Fixed a bug where a missed trap could occur when passing to a nearby receiver.
- Fixed a bug where players could get stuck in manual shielding or jockey state after losing possession.
- Fixed a bug where users had to click "Back" twice to exit the play menu when using a mouse.
- Fixed a bug where the rarity color on player cards would change to common in player details after viewing the same player twice in a row, and the position would reset to ST.
- Fixed a bug where after opening the last pack from the "Your Packs" menu, the "Pack Information" button remained visible, allowing users to send an open request for a non-existent pack.