Request Access!

Gameplay-first, free-to-play,
multiplayer focused and esports ready football game

← Back

patch notes
0.49.0

Gameplay:

Adjustments & Improvements:

  • Adjusted interception sprint touches from being too heavy.
  • Prevented unintended dragbacks from occurring.
  • Addressed instances where stretch interceptions would go through players.
  • Improvements to through pass targeting.
  • Reduced excessive jumps and chest traps at header height.
  • Ensured receivers advance their trajectory as expected.
  • Reduced excessive loopiness in contextual lofted through passes.
  • Adjusted contextual ground pass speeds.

Acceleration Improvements:

  • Made all players have the same acceleration up until jog speed, to ensure players with low acceleration do not feel too clunky when close dribbling.
  • For acceleration beyond jog speed, increased the difference between low- and high-rated players to increase the importance of the acceleration stat.

AI Improvements:

  • Ensured that runners don't overshoot and end up outside the pitch or in the goal
  • Prevented AI to trigger tracking runs against enemies that have the ball in possession

Animations:

  • Header Improvements.
  • Jumping trajectory Improvements.
  • Added recovery reactions post-powerful shots and headers, as well as wind-up time.

UI/UX/Audio & Quality of Life:

  • Updated Golden Goal screen.
  • Increased half time and full time break duration to 30s.
  • Updated the lobby screen.

Core:

  • Low end scalability for shadows.
  • XBOX Insider - New artwork.

Bug Fixes:

  • Fixed a bug where fouled players would "slingshot" back to the ball.
  • Fixed an issue where slide tacklers would sometimes not obey the required recovery time.
  • Fixed a problem with aggressive alignment caused by continually recomputing the earliest receive tick.
  • Fixed an issue with aggressive alignment caused by locking on for a very short duration.