← Backpatch notes
patch notes
0.50.0
Gameplay:
New Implementation:
- Re-introduced the aggression stat effect on second player pressing, affecting how close the presser can get to the ball holder.
- Introduced separate on-ball acceleration, where players on the ball receive an acceleration penalty based on their sprint dribbling stat.
- Introduced contextual lofted passes such that players with a higher Lofted Pass attribute value can play the ball with a lower and faster trajectory when nobody is in the way. If there is the threat of an interception, the player will naturally lift the ball over the interceptors.
Adjustments & Improvements:
- First-time shots now come off with more power than regular shots for low charges.
- Players now receive a speed penalty when trapping a through pass based on their first-touch stat.
- Very long through balls are now played slightly short of the optimal location, ensuring attacking players cannot maintain full speed.
- Fixed an issue where players were loosing too much speed after a ball roll.
- The distance the ball is offset ahead of a character when dribbling now depends on the player’s height.
- Introduced a clamp on the maximum distance a player can throw the ball from a throw in.
- Improved defender decision making on when to head the ball away as opposed to waiting for it to fall for a volley.
- Improved cross targeting, meaning crosses are played a more natural distance ahead of receivers for them to run onto.
- Introduced a small grace period on auto switches in which the character will maintain some of their existing movement momentum for a small time after auto switching to allow the user to respond.
- Improved interceptor’s ability to control an intercepted pass, assuming the pass was played “long enough” ago so they can react. Despite this change, we still maintain “ricochet” blocks from crosses/air balls.
Design Adjustments:
- Increased initial blocking radius.
- Slightly increased max blocking radius for low/mid heights.
- Increased the execution time of driven passes.
- Decreased the execution time for lofted pass/lofted through ball at high angles.
- Increased touch cooldown when trapping a driven pass, 1.5 multiplier compared to the regular touch cooldown (based on the player’s first-touch stat) for both jog/sprint touches.
- Increased the effect of the agility stat on turning
- Adjusted pass speeds and trajectories for goalkeeper throws/rolls
- Reduced execution time for goalkeeper rolls, throws, and sidekicks to enable quicker start of play
- Improved the tracking run logic to allow players to switch over the tracking responsibility to another player to ensure no player ends up too far away from their original position.
Meta & Progression:
- Added Swaps into the game, a new feature that lets you trade in lower tier player cards for better packs. Previously only available through the companion app.
UI/UX/Audio & Quality of Life:
HUD:
- Visual updates to the on-screen presentation that displays after a goal replay
- Added yellow, second yellow, and red card event animations to the match state widget
- Match state widget now shows visually aligned, contextual information for a foul, penalty and offside in the match state widget
- Fixed OVR ratings in the pause menu in-game
- Player indicators are now hidden during replays
- Green checkmarks show in the pause menu when a player has resumed the game, and similarly in the "Waiting for Player" screen
- Added match resuming timer + player voting state to the squad management screen
- Added resume timer to the pause screen
- Added match resuming timer + player voting state to the settings screen
- Improved visuals on pause screens
- Input icon now hides during replay after a user has skipped the replay
Lobby:
- Updated the input in the lobby on gamepad to (A) on Xbox and (Cross) on DualSense/PS5.
Core:
- Added support for DualSense/PS5 icons, however only works right now if you disable Steam Input.
- XeSS upgraded to version 2.0
- Fix for Low end material compilation and light priority
- Wrinkelmap support on Kits
- Improved kit decals quality
- EULA presented in title screen on XBOX
- Optimization in converting simulation code to use only radians instead of degrees
- Optimization of AI decision maker code, 75% speed improvement
Bug Fixes:
- Fix for first time actions not executing as expected
- Fix for contextual ground pass forward percentage not working correctly
- Fix for contextual ground pass affecting headed passes
- Fix for strafe rotation request being active when executing a trap
- Fix for slowdown on ball rolls
- Fix to ensure users can't spam triggered runs by ensuring each run elapsed the min duration
- Fix auto switch flip-flopping on GK own goal
- Fix for fouls not being given if the GK picked up the ball during the advantage
- Fixes for some lock on issues
- Fix for incorrect player tracking a run
- Fix for AI tracking a player who is already offside
- Fix for GK not getting out of animation action state
- Fix for some cases of incorrect rotation matching/action selection
- Fix for ball bouncing up and down when waiting for player to be spawned to kick off or idling with the ball
- Fix for player name displayed during the starting cinematic camera
- Fix for OVR displayed as 0 in some situations
- Fix for Throttle crashes on Low end NVIDIA GPUs