← Backpatch notes
patch notes
0.52.0
Gameplay:
New Implementation:
- Introduce "Walk" dribbling, which means if you only push the stick a small amount of the way then the dribble speed will be slower.
- Introduce "Speed Jockeying", whereby a user will Jockey faster while holding the Sprint button.
- Implement "direct advantage" rule on shots to correctly give a goal if a shot goes in after being fouled.
Implemented new corner system where the corner taker takes a touch into the pitch instead of passing first.
Adjustments & Improvements:
- Disable camera zoom while shooting/passing.
- Tied Stand Tackle foul detection to HP system to reduce the number of fouls.
- Interception range and permitted angle is now larger when Jockeying than when Walking.
- Increased range and permitted angle for auto tackle when jockeying.
- Add foot offsets while idling with the ball, to ensure the ball is "ready" on the strong foot for when a player begins moving again.
- Goalkeeper penalty saving attribute now correctly used to chose between catch/parry.
- Goalkeeper penalty saving attribute now affects the saving box size.
- Implemented new corner system where the corner taker takes a touch into the pitch instead of passing first.
- Trap rotation improvements to improve sprint trap animations.
- Trap speed prediction improvements to improve trap animations.
- Improvements to target location when calculating foot selection angle.
- Goalie improvements for reaction saves and fixes to stop goalkeeper getting stuck behind the net on rare occasions.
- Reduced stretch interception reaction time and execution time.
- Lofted through pass dispersion changes, which means some lofted through passes can be overhit / underhit, with a dependency on the Through Balls attribute.
Design Adjustments:
- Increased the speed of high crosses, resulting in a lower trajectory.
- Temporarily lowered the impact of the first-touch stat on speed loss when receiving through balls.
- Increased initial blocking radius for low and mid heights.
- Increased the execution angle of auto-tackles when in the jockey state.
- Increased auto-tackle radius when in the jockey state.
- Increased offside trap min/max reaction times to ensure runs are tracked for longer.
- Introduced the goalkeeper penalty stat, affecting the size of the goalkeeper target during penalties.
- Adjusted max angles for outside foot shots, where the curve stat affects the max angle an outside foot shot can be taken from.
- Increased HighCross Speed to lower trajectory.
- Receiver Speed Threshold Forward Pass increased to 509cm/s for all through pass types.
- Temporarily lowered the impact of the first-touch stat on speed when receiving through balls.
- Increased deviation towards goal centre for all shot types.
- Reduced number of non-optimal AI runs.
Animations:
- Stand Tackles from different directions.
UI/UX/Audio & Quality of Life:
- Timed Challenges
- Swaps: Updated Autofill functionality + Improved error handling
- HUD: Various Updates and fixes
Core:
- Fixed AMD Multi GPU issue with GPUThrottle.
- Implemented AMD Anti-Lag 2 to reduce stuttering caused by AMD Anti-Lag 1.
- Improvements to AFK idle detection.
- SENTEC game server hitch detection.
Companion App:
- New Pack Designs.
- Adds player details URL when sharing player details.
Bug Fixes:
- Fix for missed traps from through passes
- Fixed an issue where the GK was able to get stuck behind the goal net
- Fixed an issue where GKs were catching high powered shots from close range
- Fixed an issue where switching players around in the same position causes Filters to be applied without player selection + Strange switching
- Fixed an issue where jumping traps sometimes caused an "unlock from ball" unintentionally
- Fix for post-execution rotations being slow for high cooldown traps
- Fixed an issue where there was a preferred position mismatch between client and web
- Fixed an issue where committing a foul while a pause is queued enlarges the radar once the pause timer has ended
- Fixed a bug where yellow card count was sometimes not correct for the fouling character
- Fixed an issue where the swaps upgrade page allowed submission despite empty slots after spamming the auto-fill button without enough cards, triggering an error upon clicking submit
- Fix for jumping traps being mispredicted and sometimes "unlocking" from the ball.