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patch notes
0.54.0
Gameplay:
New Implementation:
- Implement new Free Kick system.
- Implemented new acceleration-based movement behaviour.
- Implemented input-based receiver behaviour to give more movement when receiving the ball.
- Implemented power penalty to shots when taken with the weak foot, which depends on the weak foot attribute value.
Adjustments & Improvements:
- Sprint touch cooldowns now depend on player speed at the point of execution
- Improve blocking by stopping lock on for high speed balls, and instead use the bespoke blocking logic to handle blocks.
- Improvements to triggered run responsiveness by allowing more frequent changes of runner
- Removed "positional tracking" in some situations where it was causing heavy speed ups and sliding.
- Improved stumble behaviour when players are tackled.
- Improved crowd reaction when goals are scored.
- Improved goalkeeper strafing and save movement.
- Improvements to balance of manual shielding by implementing a progressive stop, and protecting the ball from the closest opponent only, and we no longer allow more touches while shielding.
- Improved Stand Tackle behaviour when taking possession by introducing a natural sweep which matches the tackle lunge.
- Disabled the curved through pass types.
- Improved movement behaviour for when the goalkeeper is getting up.
- Improved penalty behaviour by giving the keeper more time to save the shot.
- Improved throw in rotation behaviour.
- Removed acceleration modifiers which were applied when trapping the ball.
- Improvements to short range throw in behaviour.
- Improvements to touch planning to stop the ball being "left behind" when dribbling.
- Increased capsule radius size to 40cm from 30cm when intercepting passes before the reaction time is served.
- Re-enabled the global collision system when making stand tackles.
Design Adjustments: - Added contextual logic to ground passes where passes can now be played in front of a moving receiver if there is open space in front.
- Added the ability to affect the receive location for passes by moving along the passing lane when locked-on.
- Sprint dribbling cooldowns are now tied to the movement speed of the player, resulting in shorter touches at lower speed. This also helps to mitigate excessive first touches when trapping/intercepting a pass when holding the sprint button.
- Reworked movement to remove cases where players could make too sharp turns at high speeds.
- Reworked triggered runs logic, where targeting the same player with several presses will no longer cancel their run.
- Improved manual shielding.
- Added a first version of the close-range free kick system.
- Improvements to AI Goalkeeper, Offensive AI, and Defensive AI.
- Weak foot attribute now also affects shot power and curve when shooting with the weak foot.
- Added a speed penalty to high-angle through passes.
- Increased min. speed for contextual ground passes.
- Increased the lock-on angle threshold for rotation-based reaction time multiplier to 90 degrees. This means that only players facing more than 90 degrees away from the ball will have an increased reaction time to lock on.
- Improved through pass logic.
- Disabled curved through passes.
- Increased shot power penalty for high-angle shots (>90 degrees).
- Increased stand tackle HP reduction multiplier from high angles (behind ball holder).
Animations:
- Throw-ins improved dramatically to cover direction more accurately, and added a long throw-in
- Improved fake shots.
- Improved ball roll-back.
- Improved more forward and 45° shots and chip shots.
- Improved standing tackles for the tackle-er and tackle-ee.
- Improved signalling animations (calling fir a pass, etc.)
- Improved cross passes to include recovery time, and continued momentum after the pass.
- Fixed issue with pass selection angles being input-based, causing sometimes to select animations that pointed far off from the actually selected receiver.
- Fixed issue with dribbling rotation matching getting wrong targets from AI controlled players.
UI/UX/Audio & Quality of Life:
New Implementation:
- Added Substitutions. Players can now sub out up to 3 players each match.
- Introduced Colorblind Accessibility Settings.
- Implemented UI feedback to inform users when they are removed due to inactivity.
Improvements: - Improved Store flow to better handle scenarios where users lack sufficient currency or when packs are unavailable.
- Refined controller navigation for smoother and more intuitive user interaction.
Audio:
Drumming Upgrades:
- Additional drumming layers introduced.
- New logic implemented to trigger rhythmic patterns dynamically during matches.
Improved Mixing:
- Enhanced blending of chants, crowd noise and drumming for a more immersive atmosphere.
Custom Goal Reactions:
- Unique crowd responses added for goals scored by the home team and away team, enriching match-day emotion.
Audio Modulation Tool:
- Introduced a new system for dynamic audio mixing based on gameplay context.
- Currently integrated with the "Buzzer Beater" event to enhance crowd reactions during high-intensity moments.
Core:
Low-End Device and Memory Optimizations:
- Removed in-game videos to reduce memory usage.
- Disabled unused Unreal Engine plug-ins.
- Collapsed rendering quality settings for simplified performance scaling.
- Disabled foliage rendering to improve performance on low-end hardware.
- Optimized particle simulation textures.
- Applied texture scaling for better memory efficiency.
- Implemented AMP-level performance optimizations.
- Added WindowsLowEnd-specific texture down-scaling.
- Removed Vulkan shader model to streamline graphics pipeline.
Other:
- Network warning icons
- Handling of Network disconnect reasons
- Movement cache optimization and added support for substitutions
- Lock-on Optimization
- The newly introduced pitch has been temporarily disabled on Xbox due to ongoing issues and will remain inactive until the problem is resolved.
Art:
- New lighting in the AMP.
- Improved materials & environment assets.
Bug Fixes:
- Fixed rotation issue when rotation traps would branch into a shot or pass.
- Fix issue where a goal scored in an advantage would give a goal and a foul.
- Fix rare bug where penalties were scored when they should have been saved.
- Fixed rotation issue when dribbling.
- Fix for headers flying into the ground at high speed for short range passes.
- Fixed cases of missed blocks caused when a teammate would incorrectly lock on to a shot.
- Fix for action branching causes shots to execute despite still being charged.
- Fixed a bug where selling a player would scroll the list to the top, making it frustrating to manage large collections.
- Fixed a bug where the Golden Goal display remained visible for the entire duration of Golden Goal.
- Fixed a bug where applying any filter with a controller allowed interaction with background players before completing the filter selection.
- Fixed a bug where visual glitches and artifacts appeared during gameplay on Xbox.
- Fixed a bug where a free kick was incorrectly awarded instead of a kickoff after a user scored during an advantage.
- Fixed a bug where the game would freeze just before players loaded onto the pitch.
- Fixed a bug where the "Ready" button would disappear until restart if the opponent left the lobby while the user had already marked themselves as ready.
- Fixed a bug where using filters in the Arena Menu after filtering in Collections would disable filter functionality in Collections, and vice versa.
- Fixed a bug where users could still interact with the underlying interface while the Context Wheel was open, enabling unintended actions such as switching players or changing formations.
- Fixed a bug where one remaining pack was displayed, but attempting to open it resulted in a "Something went wrong" or "Purchase failed" error.
- Fixed a bug where stamina bars were displayed on the squad screen during the match intro.
- Fixed a bug where pass accuracy was not accurately displayed in Match Facts.
- Fixed a bug where the timer on repeatable packs did not count down correctly when the animation was skipped quickly, causing an incorrect display of time remaining.
- Fixed a bug where scoring an own goal with the goalkeeper caused constant switching between the goalkeeper and a defender until kickoff.
- Fixed a bug where extreme slowdown occurred in the Arena just before reaching a loose ball.
- Fixed a bug where the reward claim animation played repeatedly with each additional click.
- Fixed a bug where text under the Arena game mode thumbnail exceeded its designated display area.
- Fixed a bug where the "opponent left" prompt could be dismissed by pressing the ESC key.
- Fixed a bug where navigation between the keep and sell list only worked when a card was present below the selected item.
- Fixed a bug where gamepad navigation between player cards in the keep/sell list was inconsistent.
- Fixed a bug where, after the last pack was opened from the "Your Packs" menu, the "Pack Information" button remained visible, allowing users to send an open request for a non-existent pack.