
Passing & Trapping
- Addition of the new semi-manual passing system.
- Improved ground, through, cross and lofted passes.
- Refined pass trajectories.
- Improved Through Pass receiver behaviour, first-touch alignment and trap timing.
- Improved trapping based on relative player speed, with faster recovery for high-quality traps.
- Fixed several issues causing unreliable traps, excessive backpedaling and incorrect receiver movement.
- Fixed an issue where the ball could speed up after bouncing.
- Fixed unnatural vertical ball movement caused by incorrect damping.
- Flick passes now require L2, reducing accidental activation.
Dribbling, Touches & Movement
- Improved touch rotation and turning behaviour.
- Players can now move toward their intended exit direction while executing a touch, improving responsiveness.
- Further tuning to Close Dribbling, reducing excessive or unwanted spinning while changing direction.
- Removed cases where touches could incorrectly cancel trap cooldowns.
Physicality & Defending
- Reverted the previous Tackle Back logic and increased its radius from 30 cm to 70 cm.
- AI auto-tackle range now matches human-controlled players.
- Reintroduced shorter stumbles from passive barges during skill moves, removing the ”shield” effect.
- Improved blocking radiuses across different height zones, nerfing goal line blocks.
- Fixed defenders incorrectly prioritizing Auto Shield on ground balls.
Possession & Stamina
- Improved possession-state logic during passes and clearances.
- Reduced stamina drain by approximately 10% in 5v5.
- Increased stamina recovery by approximately 10% in 5v5.
AI & Bots
- Improved bot passing decisions and adaptation to the new passing system.
- Improved Through Pass positioning and usage, including difficulty-based behaviour.
- Midfielders now mark more consistently and track back with greater urgency.
- Defending AI is less likely to unintentionally take possession.
- Improved attacking bot obstacle avoidance.
- Restored intended bot difficulty settings.
- Added additional scenario-specific AI behaviours and optimizations.
Goalkeepers
- Improved goalkeeper decision-making between Auto Tackle and Auto Clearance.
- Reduced disruptive player collisions immediately after saves.
- Fixed animation issues affecting some goalkeeper saves.
Matchmaking
- Improved matchmaking for players on high-ping connections, helping provide more reliable match quality.
Achievements
- Achievements are now active on both Steam and the Epic Games Store.
Visuals
- Added a new AMP pitch.
- Improved character lighting and visibility.
- Improved exposure and gamma to better resemble a TV football broadcast.
- Fixed cases where goal nets could fail to appear.
Technical
- Fixed false VRAM overheating warnings on AMD RDNA3/RDNA4 GPUs.
- Added various AI, scenario and performance fixes.